![]() *Note- If basic mods are added during the tune process, or after the tune is completed, there is a touch up tune fee. If a different turbo is added a full Big Turbo retune is required.ĭyno examples below. Axis & Allies is like nothing so much as an extremely advanced and complicated game of Risk. The two games are similar in that both use world domination as their basic theme. Both are turn-based, and use dice rolls to determine the outcome of combat. That's really where the similarities end. Virtually any way that the Risk idea could be made more complex, has been done here. And, where Risk uses simple world domination as its basis, Axis & Allies focuses on World War II. One of the main differences is that while there are five nations-Russia, Germany, England, Japan, and the United States-there are only two sides, the eponymous Axis and Allies. Controlling one nation allows you access only to that nation's armies. However, you can move your infantry, tanks, and aircraft freely through allied territories.Įach turn, you can attempt to develop special weapons and purchase new units. You can then conduct combat by moving units into enemy countries or sending naval units into areas patrolled by enemy ships. ![]() After combat is resolved, an additional movement phase to place units into position for the next turn is allowed. After this, the units purchased at the start of the turn can be placed. ![]() The biggest problem with Axis & Allies is the learning curve. ![]()
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